Las posibilidades que nos brinda Hammer Editor para crear mapas para Portal 2 son practicamente ilimitadas. Aparte de todo lo que hemos ido viendo durante todos estos tutoriales, Hammer y el motor Source nos brinda una gran cantidad de objetos para poder dar rienda suelta a nuestra imaginación. En éste post os ofrezco un listado con todas las entidades disponibles para crear mapas en Portal 2.
La lista de entidades disponibles para utilizar con Portal 2 es enorme. Todos ellos encaminados a que mediante su uso bien por separado o bien combinado entre ellos nos permitan realizar mapas potentes y originales.
El listado es el siguiente:
Entidades.
Provenientes de portal2.fgd
env_player_viewfinder
env_portal_laser
filter_player_held
func_placement_clip
func_portalled
info_coop_spawn
info_landmark_entry
info_landmark_exit
info_paint_sprayer
info_placement_helper
info_player_ping_detector
info_target
info_target_personality_sphere
linked_portal_door
logic_coop_manager
npc_personality_core
npc_wheatley_boss
paint_sphere
point_changelevel
point_futbol_shooter
point_laser_target
point_push
portalmp_gamerules
prop_button
prop_floor_ball_button
prop_floor_button
prop_floor_cube_button
prop_indicator_panel
prop_laser_catcher
prop_laser_relay
prop_linked_portal_door
prop_monster_box
prop_paint_bomb
prop_physics
prop_physics_override
prop_physics_paintable
prop_testchamber_door
prop_tic_tac_toe_panel
prop_tractor_beam
prop_under_button
prop_under_floor_button
prop_wall_projector
prop_weighted_cube
trigger_catapult
trigger_paint_cleanser
trigger_ping_detector
trigger_playerteam
vgui_level_placard_display
vgui_mp_lobby_display
worldspawn
Provenientes de portal.fgd
env_lightrail_endpoint
env_portal_credits
env_portal_path_track
func_noportal_volume
func_portal_bumper
func_portal_detector
func_portal_orientation
func_weight_button
info_lighting_relative
npc_bullseye
npc_portal_turret_floor
npc_portal_turret_ground
npc_rocket_turret
npc_security_camera
point_energy_ball_launcher
prop_glados_core
prop_mirror
prop_portal
prop_portal_stats_display
prop_telescopic_arm
trigger_portal_cleanser
vgui_neurotoxin_countdown
weapon_portalgun
Provenientes de halflife2.fgd
ai_ally_manager
ai_battle_line
ai_changehintgroup
ai_changetarget
ai_goal_actbusy
ai_goal_actbusy_queue
ai_goal_assault
ai_goal_fightfromcover
ai_goal_follow
ai_goal_injured_follow
ai_goal_lead
ai_goal_lead_weapon
ai_goal_police
ai_goal_standoff
ai_npc_eventresponsesystem
ai_relationship
ai_script_conditions
ai_sound
aiscripted_schedule
assault_assaultpoint
assault_rallypoint
cycler_actor
env_ar2explosion
env_citadel_energy_core
env_entity_dissolver
env_flare
env_global
env_muzzleflash
env_speaker
env_starfield
env_terrainmorph
filter_combineball_type
func_combine_ball_spawner
func_lookdoor
func_monitor
func_tank
func_vehicleclip
generic_actor
info_teleporter_countdown
logic_achievement
logic_choreographed_scene
logic_scene_list_manager
monster_generic
npc_bullseye
npc_enemyfinder
npc_maker
npc_spotlight
npc_turret_floor
npc_turret_ground
path_corner
player_loadsaved
player_speedmod
player_weaponstrip
point_camera
point_combine_ball_launcher
point_flesh_effect_target
prop_combine_ball
prop_coreball
prop_scalable
prop_vehicle
prop_vehicle_choreo_generic
prop_vehicle_driveable
script_intro
scripted_sentence
scripted_sequence
scripted_target
trigger_physics_trap
trigger_vphysics_motion
trigger_weapon_strip
vehicle_viewcontroller
Provenientes de base.fgd
ai_addon_builder
ai_speechfilter
ambient_generic
beam_spotlight
color_correction
color_correction_volume
cycler
env_ambient_light
env_beam
env_blood
env_bubbles
env_credits
env_cubemap
env_dof_controller
env_dustpuff
env_effectscript
env_embers
env_entity_igniter
env_entity_maker
env_explosion
env_fade
env_fire
env_firesensor
env_firesource
env_fog_controller
env_funnel
env_hudhint
env_instructor_hint
env_laser
env_lightglow
env_message
env_microphone
env_particle_performance_monitor
env_particlelight
env_particlescript
env_physexplosion
env_physimpact
env_player_surface_trigger
env_projectedtexture
env_rotorshooter
env_screeneffect
env_screenoverlay
env_shake
env_shooter
env_smokestack
env_smoketrail
env_soundscape
env_soundscape_proxy
env_soundscape_triggerable
env_spark
env_splash
env_sprite
env_sprite_clientside
env_sprite_oriented
env_spritetrail
env_steam
env_sun
env_texturetoggle
env_tilt
env_tonemap_controller
env_viewpunch
env_wind
env_zoom
filter_activator_class
filter_activator_context
filter_activator_mass_greater
filter_activator_model
filter_activator_name
filter_damage_type
filter_enemy
filter_multi
fog_volume
func_areaportal
func_areaportalwindow
func_breakable
func_breakable_surf
func_brush
func_button
func_clip_vphysics
func_conveyor
func_detail
func_door
func_door_rotating
func_dustcloud
func_dustmotes
func_guntarget
func_illusionary
func_instance
func_instance_io_proxy
func_instance_origin
func_instance_parms
func_lod
func_movelinear
func_occluder
func_physbox
func_platrot
func_precipitation
func_reflective_glass
func_rot_button
func_rotating
func_smokevolume
func_tanktrain
func_trackautochange
func_trackchange
func_tracktrain
func_traincontrols
func_viscluster
func_wall
func_wall_toggle
func_water_analog
game_end
game_gib_manager
game_player_equip
game_player_team
game_ragdoll_manager
game_score
game_text
game_ui
game_weapon_manager
game_zone_player
gibshooter
gibshooter
hammer_updateignorelist
info_camera_link
info_constraint_anchor
info_game_event_proxy
info_hint
info_intermission
info_landmark
info_lighting
info_mass_center
info_no_dynamic_shadow
info_node
info_node_air
info_node_air_hint
info_node_climb
info_node_hint
info_node_link
info_node_link_controller
info_npc_spawn_destination
info_null
info_overlay
info_overlay_transition
info_particle_system
info_player_start
info_projecteddecal
info_radial_link_controller
info_target
info_target_instructor_hint
info_teleport_destination
infodecal
keyframe_rope
keyframe_track
light
light_directional
light_dynamic
light_environment
light_spot
logic_active_autosave
logic_auto
logic_autosave
logic_branch
logic_branch_listener
logic_case
logic_collision_pair
logic_compare
logic_eventlistener
logic_lineto
logic_measure_movement
logic_multicompare
logic_navigation
logic_playerproxy
logic_playmovie
logic_random_outputs
logic_register_activator
logic_relay
logic_script
logic_timer
material_modify_control
math_colorblend
math_counter
math_remap
momentary_rot_button
move_keyframed
move_rope
move_track
npc_furniture
npc_puppet
npc_template_maker
path_track
phys_ballsocket
phys_constraint
phys_constraintsystem
phys_convert
phys_hinge
phys_keepupright
phys_lengthconstraint
phys_magnet
phys_motor
phys_pulleyconstraint
phys_ragdollconstraint
phys_ragdollmagnet
phys_slideconstraint
phys_spring
phys_thruster
phys_torque
physics
physics_cannister
point_anglesensor
point_angularvelocitysensor
point_bonusmaps_accessor
point_clientcommand
point_devshot_camera
point_enable_motion_fixup
point_entity_finder
point_gamestats_counter
point_hurt
point_message
point_playermoveconstraint
point_posecontroller
point_proximity_sensor
point_servercommand
point_spotlight
point_teleport
point_template
point_tesla
point_velocitysensor
point_viewcontrol
point_viewcontrol_multiplayer
point_viewproxy
postprocess
postprocess_controller
prop_detail
prop_door_rotating
prop_dynamic
prop_dynamic_ornament
prop_dynamic_override
prop_physics
prop_physics_multiplayer
prop_physics_override
prop_ragdoll
prop_static
shadow_control
sky_camera
sunlight_shadow_control
tanktrain_ai
tanktrain_aitarget
test_traceline
trigger_autosave
trigger_changelevel
trigger_gravity
trigger_hierarchy
trigger_hurt
trigger_impact
trigger_look
trigger_multiple
trigger_once
trigger_playermovement
trigger_proximity
trigger_push
trigger_remove
trigger_serverragdoll
trigger_soundscape
trigger_teleport
trigger_transition
trigger_wind
vgui_movie_display
vgui_screen
vgui_slideshow_display
water_lod_control
worldspawn
Sin provenir de ningún fgd.
ai_addon_builder
ai_ally_manager
ai_goal_injured_follow
ai_goal_police
env_cubemap
env_flare
env_starfield
env_terrainmorph
func_detail
func_instance
func_instance_origin
func_instance_parms
func_lookdoor
func_viscluster
info_lighting
info_lighting_relative
info_no_dynamic_shadow
info_overlay
info_overlay_transition
info_teleporter_countdown
move_track
npc_portal_turret_ground
npc_puppet
npc_spotlight
npc_turret_ground
point_flesh_effect_target
prop_coreball
prop_detail
prop_scalable
prop_static
¿Echas en falta alguna entidad para Portal 2 que sí exista en otro juego creado con Source Engine?